Sunday 5 November 2017

6.2 References


References

(1) K.Smallwood, How do the Ghosts in PAC-MAN Decide where to go?, Today I Found Out, Oct 1st 2015, http://www.todayifoundout.com/index.php/2015/10/ghosts-pac-man-work/

(2) S Agrawal, Artificial Intelligence - Search Heuristics, Algorithmic Thoughts, Dec 21st 2012, https://algorithmicthoughts.wordpress.com/2012/12/21/artificial-intelligence-search-heuristics/

(3) A Chalk, Overwatch System Requirements, PC Gamer, Oct 27th 2015, http://www.pcgamer.com/overwatch-system-requirements-revealed/

(4) L Kittmer, The Advantages of Mobile Phone Games, Techwalla, Date Unknown, https://www.techwalla.com/articles/differences-between-generations-of-computers

(5) A Sowards, Mobile vs. Console vs. PC Gaming, InfiniGeek, Mar 18th 2014, http://infinigeek.com/mobile-vs-console-vs-pc-gaming/

(6) Robin, A Star Algorithm, Artificial Intelligence, Dec 18th 2009 http://intelligence.worldofcomputing.net/ai-search/a-star-algorithm.html#.WfXn2Wi0PIU

(7) Dennis, The Difference Between Dijkstra's Algorithm and A*, All My Brain, Jun 2nd 2008
http://allmybrain.com/2008/06/02/the-difference-between-dijkstras-algorithm-and-a/

(8) C Reynolds, Boids, Red3D, Sept 6th 2001, https://www.red3d.com/cwr/boids/

(9) Uknown, Hyperboid - Flocking Themed, TIG, July 19th 2017, https://forums.tigsource.com/index.php?topic=61768.0

(10) M Pirovano, The use of Fuzzy Logic for Artificial Intelligence in Games, Michele Pirovano.com, Dec 7th 2012, http://www.michelepirovano.com/pdf/fuzzy_ai_in_games.pdf

(11) F Bevilacqua, Finite-State Machine: Theory and Implementation, EnvatoTuts+, Oct 24th 2013, https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867

(12) Barrera, Kyaw, Peters, Swe, Finite State MachinesUnity AI Game Programming - Second Edition, Sept 2015, https://www.packtpub.com/mapt/book/game_development/9781785288272

(13) E Dezhic, Understanding Decision Trees, Becoming Human, June 25th 2016, https://becominghuman.ai/understanding-decision-trees-43032111380f

(14) G Dvorsky, Hackers Have Already Started To Weaponise Artificial Intelligence, Gizmodo, Sept 13th 2017, https://www.gizmodo.com.au/2017/09/hackers-have-already-started-to-weaponize-artificial-intelligence/

(15) Lord of the Rings, The Video Game Critic, 2017, http://videogamecritic.com/xboxhl.htm

(16) A Solo, Strategy vs. Tactics in Video Games, Space Sector, Dec 16th 2011, https://www.spacesector.com/blog/2011/12/strategy-vs-tactics-in-video-games-a-small-essay/

(17) J Nielsen, Hardware Specs vs. User ExperienceNielsen Norman Group, Nov 5th 2012, https://www.nngroup.com/articles/hardware-specs-vs-user-experience/

(18) A Hoffman, Career Spotlight: Game Programmer, Monster, 2017, https://www.monster.com/career-advice/article/career-spotlight-game-programmer


(19) D Coleway, This neural network could make animations in games a little less awkward, TC, May 1st 2017, https://techcrunch.com/2017/05/01/this-neural-network-could-make-animations-in-games-a-little-less-awkward/

(20) Soren D,  Teaching an AI to play a simple game using Q-learningPractical Artificial Intelligence,  Aug 13th 2017, https://www.practicalai.io/teaching-ai-play-simple-game-using-q-learning/#q-learning-algorithm

No comments:

Post a Comment

Introduction to: NWC603COM – Using AI in Computer Games Assignment 1

Introduction to: NWC603COM – Using AI in Computer Games Assignment 1 Artificial intelligence (AI) in the gaming world today has become ...